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StakeMarker
Your saved rounds and live play
Player
Your workspace
Jump into a round or build something for your group.
No saved courses yet — tap + Create Course to make your first.
Sign in with Google or Apple to save custom courses.
Swipe the table left/right. Player names stay pinned. Pars & Men's HCP are fixed from the card.
If a player is a + handicap, enter it with a leading plus sign (e.g., +2).
Handicap Modes:Gross = no adjustments. Play Off Low = strokes relative to lowest handicap (green highlight). Raw Handicap = everyone gets their full strokes (green = receives strokes, red = plus handicap gives strokes). Hi-Lo = for 4-player rounds, forms teams low+high vs middle two and gives the team differential to the highest-handicap player on the higher team.
Final Round Report
Round Scores
Active Games
Game Money Breakdown
Tournament Leaderboard
🏁 Final results
Player
Skins
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Press Holes
Leave blank to use the default value per hole (set in Skins Options). Enter a value to override a single hole.
Legend
Exact game behavior: 2–12 individual players. A skin requires one unique low score; a tie either carries every player’s risk into the next hole or holds it without payout when carry is off. A won hole pays the winner from every other player. Gross, play-off-low, and raw-handicap modes, whole/half strokes, and NDB cap are options. A hole can explicitly override the normal skin value, including a real $0 override.
Gross = Raw scores without handicap adjustment.
Net = Gross − strokes (play off low CH). NDB cap applies.
Each hole: every player risks the value above. Hole winner collects from all other players.
Carryovers: when a hole ties, its risk rolls into the pot for the next hole. The next won hole's stake per player = base value × (1 + number of previously tied holes carried).
Carryover Format: Holes won with carryover show the tied holes in curly braces. Example: "4 {2,3}" means hole 4 won the pot that included holes 2 and 3.
Per hole · per player$10.00
Name
Holes Skinned
Total
Winnings
Vegas Game
This game isn't in the current round. Tap + Add in the games bar to add it.
Exact game behavior: 2–4 players. Four players default to handicap-balanced fixed 2v2 teams, and you can tap the team choices to set any 2v2 split manually in Gross or Hi-Lo; two or three use a par-scoring Ghost, with the Ghost rotating every six holes in a three-player round. Each side’s two scores form a low-to-high Vegas number. Low number wins and the number difference is paid at the configured value per point. Gross under-par advantage alone controls digit flip and doubling; Hi-Lo handicap strokes can change the pair number but never the flip trigger. NDB cap is on by default.
How Vegas Works
Team Formation: With 4 players, teams start handicap-balanced (lowest + highest versus the middle two). Tap the Team A/Team B choices to set any 2v2 split manually; the selection works in Gross and Hi-Lo. 2-3 players use ghost partners scoring par.
Pair Number: Each hole, sort a team's two scores low-to-high into a 2-digit number (e.g., 4+5 = "45", not "54"). Lower number wins the hole.
Dollars: Each completed hole posts its point difference at $/point to the running Vegas ledger. The round total is the sum after 18 holes.
Scoring Mode:
Gross: Raw scores, no handicap adjustment.
Hi-Lo (4-player only): The team with the lower combined CH gives stroke(s) to the higher-CH team. Strokes go to the highest-CH player on the receiving team; each player plays their net score.
Multiplier & Digit Flip (per hole, not cumulative): Compare each team's strokes under par on this hole — the sum of (par − gross) for every player under par (birdie = 1, eagle = 2, double-eagle = 3, etc.).
Both teams equal (or both even/over par): multiplier 1×, no flip.
1 stroke advantage: the team with the higher pair number (the losing-before-flip team) flips its digits (e.g., 67 → 76); multiplier still 1×.
2 strokes: flip + 2×. 3 strokes: flip + 4×. Each additional under-par stroke doubles the multiplier again.
Only gross strokes under par count toward the trigger. A net birdie/eagle (one earned via a handicap stroke in Hi-Lo mode) never flips or doubles — the pair numbers used to determine the winner can still come from net scores, but the multiplier mechanism is gross-only.
Example: Par 4. Team A scores 4 + 5 → "45". Team B scores 3 (birdie) + 6 → "36". Team B is 1 stroke more under par → flip the higher team A: "45" → "54". Final: A=54, B=36 → B wins, diff = 18, multiplier 1× → B gets +18.
Ghost Mode (2-3 players): Ghost partner scores par. In 3-player mode the ghost rotates through the real players every 6 holes (rotation order configurable in Options). Net stroke allocation follows "play off low": only one real player receives stroke(s) per hole, based on their CH relative to the lowest CH at the table.
Assign teams (exactly two per team)
Selected player teams with Ghost on holes 1-6, 7-12, and 13-18.
Pick exactly two players on Team A and two on Team B.
Options
Hole
Team A
Team B
Mult
Pts (A)
Pts (B)
Games:—
Banker
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How It Works
For 2–12 players, each hole follows the same sequence: choose the Banker, set the max bet, and record each bettor’s wager. After everyone hits, a bettor may double their own wager and the Banker may double all outstanding wagers. Compare scores using the selected Gross, Play Off Low, or Raw Handicap mode. Each Banker-versus-bettor matchup settles independently; ties push. Par-3 wagers use the configured multiplier (3× by default).
Each hole follows the same sequence: choose the Banker,
who sets the max bet, then record each other player’s wager from the
minimum to the maximum. After hitting, a bettor may double their own
wager, and the Banker may double all outstanding wagers. The lower
score wins.
After each hole, every Banker-versus-bettor matchup settles separately. The winner collects the final wager, including any doubles; a tie is a push. Hole results roll into the running totals.
Legend
Banker: Player taking bets on this hole
Max Bet: Highest amount other players can bet
Bets: Each player's bet amount + double option (2×)
Banker 2×: Banker doubles all outstanding bets
Gross: Raw scores without handicap adjustment.
Net: Two modes (selected in Options):
Raw Handicap: Each player gets their full CH as strokes, distributed by stroke index.
Play Off Low: Strokes are taken vs. the lowest-CH player at the table; only higher-CH players receive strokes.
There is no NDB (Net Double Bogey) cap in Banker — a blow-up hole counts in full, however high.
Hole
Banker
Max Bet
Bets
Banker 2×
Result
Hole
Results
Nassau
This game isn't in the current round. Tap + Add in the games bar to add it.
How It Works: Requires exactly 4 players. Teams are auto-assigned: Team A = Lowest + Highest handicap, Team B = Middle two handicaps. The team with the higher combined handicap receives the difference in strokes, given to their highest handicap player.
Exact game behavior: exactly 4 players on two fixed teams. Every hole compares both the low ball and high ball; each comparison is one point and a tie awards no point. Front 9, Back 9, and Full 18 are separate games. Front and Back can open automatic presses after a sweep or when the newest game is two down. The configured unit value settles the games and presses between teams; team results split evenly among teammates.
Scoring: Each hole awards 2 points (1 for low ball, 1 for high ball). Compare each team's lowest score for 1 point, then compare each team's highest score for 1 point. Ties = no points awarded.
Games: Three main games run simultaneously: Front 9 (holes 1-9, worth 1 unit), Back 9 (holes 10-18, worth 1 unit), Full 18 (all holes, worth 2 units) = 4 total units at stake.
Settlement: Each unit is worth the Nassau $/unit value. Front 9, Back 9, Full 18, and any presses settle between the two teams; the team net is split evenly among its players. Ties push.
Hole
Low Score
High Score
Points
Junk (Dots)
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How It Works
Exact game behavior: 2–12 players. Score-to-par dots and each manually recorded achievement are totaled per player; configurable birdie/eagle/albatross values and achievement dots use the round’s dot value. At round end, dot differences settle head-to-head so the account remains zero-sum. An embedded unique-low skin can run gross or in the selected net mode, individually or by fixed teams, with tied skins either carried or held out according to Options.
Every player scores independently against par — no head-to-head comparison. Toggle Teams to start with 2 handicap-balanced sides, then tap players in Options to adjust the teams manually. Optional bonus achievements (sandies, greenies, and more) add extra points on top.
Scoring
Birdie: +1 dot (values configurable in Options).
Eagle: +2 dots.
Albatross or better: +3 dots.
Embedded Skins: lowest net score each hole wins the pot; ties carry it forward.
Settlement: at the end of the round, each player's total dots minus the field average is multiplied by Value per skin. In Teams mode, the embedded Skins pot settles by team; the other dots remain points.
Dots per hole are configurable in Base Dot Values. Use NET scoring to apply handicap strokes.
Hole
P1
P2
P3
P4
Hole
Results
Wolf
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How It Works
Exact game behavior: exactly 4 seated players. The Wolf role rotates by seat each hole unless the group records a Wolf override. The group records partner, lone-wolf, or blind-wolf choice for that hole. Team sides are formed from that choice and compared by low team ball; ties push. Partner, Lone, and Blind outcomes award the stated points to the winning side. Gross, play-off-low, or full-handicap scoring is optional; no money ledger is created.
Requires 4 players. Each hole a different player is the Wolf (rotates P1→P4).
The Wolf picks a Partner (2v2) or plays alone as Lone Wolf (1v3),
or declares Blind Wolf before anyone tees off (1v3, doubled).
Lower team ball wins the hole; ties push.
Scoring
Partner win: +1 each partner.
Partner loss: +1 each opponent.
Lone Wolf wins: +3 to Wolf.
Lone Wolf loses: +1 each opponent.
Blind Wolf wins: +8 to Wolf.
Blind Wolf loses: +2 each opponent.
Settlement: Wolf records points only; it has no dollar value or money settlement.
Wolf requires exactly 4 players. Add or remove players on the scorecard.
Hole
Wolf
Decision
Result
Net Double Bogey per hole: cap = Par + 2 + strokes received on that hole. Players "play off" the lowest CH (e.g., +2 / 2 / 4 → adjusted 0 / 4 / 6).
9 Point
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Rules
Exact game behavior: exactly 3 players. Gross, play-off-low, or full-handicap score ranks the field on each hole. The 5/3/1 point table and all tie splits always distribute exactly 9 points. Every pair then settles its point difference for that hole at the configured value per point, producing a zero-sum account.
3-player game. Each hole distributes 9 points by score: best=5, middle=3, worst=1.
Ties pool the contested pot equally: two-way best tie → 4/4/1; two-way worst tie → 5/2/2; three-way tie → 3/3/3.
Money math: each point is worth the value below. Every pair of players settles their point difference head-to-head, so with 3 players each player nets 3× their (points − field mean) × value. The table always sums to zero.
Hole
P1
P2
P3
Total
0
0
0
9 Point requires exactly 3 players.
Stroke Play
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Rules
Exact game behavior: 1–12 players rank by low gross, play-off-low, or full-handicap total. The leaderboard shows total strokes, score versus par, and the gap behind the leader. Stroke Play reports standings only and creates no purse or money ledger.
Standard stroke play leaderboard. Players are ranked by total strokes for the round — lowest score wins.
Gross mode uses raw scores. Play Off Low adjusts all players off the lowest handicap. Raw Handicap applies each player's full course handicap per hole.
vs Par shows each player's score relative to the total par for holes played. The gap column shows strokes behind the leader.
Result: the lowest completed round total leads; tied totals share the same rank. No purse or money ledger is created.
Stableford
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Rules
Exact game behavior: 1–12 individual players. Each completed hole awards 5/4/3/2/1/0 points for albatross-or-better/eagle/birdie/par/bogey/double-bogey-or-worse. Gross, play-off-low, or full-handicap scoring is chosen for the round. Points accumulate to one descending leaderboard; no money ledger is created.
Individual points leaderboard. Every hole, a player earns points based on their net score relative to par — the highest total wins.
Gross mode uses raw scores. Play Off Low adjusts all players off the lowest handicap. Raw Handicap applies each player's full course handicap per hole.
Points: albatross-or-better 5, eagle 4, birdie 3, par 2, bogey 1, double bogey or worse 0. Points accumulate across the round as more holes are entered.
Settlement: this is a points/status game only. Stableford does not calculate or settle money.
Bingo Bango Bongo
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Rules
Exact game behavior: 2–12 individual players. Bingo, Bango, and Bongo are three separate manual per-player achievements on every hole; the app never infers them from stroke scores. A category awards its configurable value (1 point by default) only when exactly one player is marked; conflicting marks award nobody. All awards accumulate in one points leaderboard, with no money settlement.
Individual scoring, no pairing or team comparison. Three points are up for grabs on every hole.
"Bingo" goes to whoever is first to reach the green. "Bango" goes to whoever is closest to the pin once every ball is on. "Bongo" goes to whoever is first to hole out.
The group taps in who won each category as it happens — nobody's score is compared to compute this, it's a live, manual call.
Points accumulate as a running total across the round — no money changes hands, this is a pure points leaderboard.
Tap a hole's Bingo/Bango/Bongo picker below to record who won that category. Values are configurable above.
Hole
Bingo
Bango
Bongo
Match Play
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Legend
Exact game behavior: 2–12 players use declared head-to-head pairings. Each matchup tracks holes won, halved, dormie, and closeout independently. The optional carry setting banks halved holes for the next decisive hole; otherwise a halve changes no margin. Gross, play-off-low, and full-handicap modes plus whole or half strokes are round options. Match Play reports status only and creates no money ledger.
Two players, head-to-head. Each hole is won (lower score) or halved (tie).
Status: "P1 2 UP through 5" means P1 has won 2 more holes than P2 over the first 5 played.
Closed out: shown when a player's lead exceeds the holes remaining (e.g. "P1 wins 4&3" = up 4 with 3 holes left).
Net / NDB cap: matches the rest of the app — net = gross − strokes, capped at par + 2 + strokes per hole.
Result: each declared matchup reports its final holes-up or all-square status. Halved holes either carry to the next decisive hole or leave the margin unchanged, according to Options. No money changes hands.
Custom Game
Experimental
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Best Ball
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Legend
Exact game behavior: a 4–12 player round assigns exactly two players to each of two fixed teams; any other roster members sit out this game. In Match format, each team’s lowest member score wins or halves the hole; the match closes when the lead exceeds holes remaining. In Stroke format, each team’s per-hole best balls are totaled and low total ranks first. Gross, play-off-low, and full-handicap modes are available; strokes are applied before selecting the team ball. Best Ball reports status and standings only; it does not create a money ledger.
Two 2-player teams. Each hole's team score is the LOWEST score among its members (their "best ball").
Match play: lower team score wins the hole. Closed out when one team's lead exceeds the holes remaining.
Stroke play: sum each team's per-hole best-balls; lower total wins.
Net: strokes are applied PER PLAYER first, then the lowest net is taken. NDB cap applies.
Result: Match format reports the final holes-up status. Stroke format reports the low-total team ranking. No money changes hands in this game.